Andrew Russell Studios
A very rapid, very indie game development project by Andrew Russell. Game 1: Falling Blocks is finished and can be played now! Game 2: Escapeas is finished and can be played now! If you want to start reading from the beginning, then start with The Pottery Class Story that inspired the project, and then read about the Business Plan behind it.
Thursday 9 April 2009

Dream Build Play 2009 Strategy

In my previous post I described some problems I was having with my Sketchable project, and how I could overcome them. But that I’d rather redirect my efforts towards a Dream Build Play entry. Why is a Dream Build Play so compelling?

Wednesday 8 April 2009

Strategy Rethink

When I started Sketchable, my strategy was to make a series of (ideally finished) games, one each fortnight. After I had done maybe 6 to 10, I would take the best one or two and convert them to full-blown shareware games for the PC and Xbox.

The dismal failure of Game 2, and the impending mediocrity of Game 3, gives me pause to re-think this strategy.

Friday 3 April 2009

Game 3: Design

After pausing work on Game 3 last week, I’m getting back to work. Today is effectively day 5 of 14. The first four days haven’t been very productive, but I do have a design…

Monday 30 March 2009

Easy Physics Based Animation

The easiest, quickest and perhaps ugliest way to animate an object from place-to-place is with linear interpolation. As I discovered in Game 1, this can actually look worse than no animation at all.

With a little high-school maths and physics we can create something much more natural and convincing that can still get our objects precisely from A to B.

Game 1: Now .NET 2.0

In the Game 1 Postmortem, one of the problems I mentioned was the requirement of .NET 3.5. I have now changed Game 1 to use .NET 2.0. This will make Game 1 much easier to install and entirely removes the one-time reboot requirement on Windows Vista (which comes with .NET 2.0 already installed).
Click here to [...]

Saturday 28 March 2009

Game 3: Pause

I’m temporarily pausing work on Game 3 for a bit of housekeeping…

Wednesday 25 March 2009

Game 2: Postmortem

My games are like my children. I love them all. Except Game 2 – which is adopted and I hate it…

Tuesday 24 March 2009

Game 3: Initial Strategy

Based on my experience with the Farseer Physics Engine in Game 2, I have decided to make Game 3 a 2D game that is “driven” by the physics simulation…

Monday 23 March 2009

Game 2: Escapeas

Click here to install and play Sketchable Game 2. When asked, click “Run” and “Install”.

Sunday 22 March 2009

Game 2: So Close!

It’s about ten minutes to midnight on the (supposedly) final day of Sketchable Game 2 development. I’m not finished, but the advantage of doing this for myself is that I don’t have to pull an all-nighter if I don’t want to. And I don’t want to…

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